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How OFFLANE picks what to cover — the editorial standards behind every article

How OFFLANE decides which games, tournaments, patches, and stories to cover — and which to skip. The two-rule test (free to play + has a community of players trying to get better), the data sources we use, and the explicit list of what we don't cover. Plus how to pitch us a story.

OFFLANE StaffAug 17, 2026
How OFFLANE picks what to cover — the editorial standards behind every article

How OFFLANE picks what to cover

The short version: we cover free-to-play games that have a community of players trying to get better at them. That's the whole test. The long version is below.

This editorial is the most important article on the site. It explains what we cover, why we cover it, and what we deliberately don't. If you've ever wondered "why does OFFLANE cover X but not Y," this is the answer.

The two-rule test

Every game we cover has to pass two tests. Both must be true.

Rule 1: The game must be free-to-play at the entry level. No $60 buy-to-play titles. No $40 expansions that gate the core experience. Free-to-play means free-to-play — the base game is $0, the core gameplay loop is fully accessible without spending, and the monetization is a separate track (cosmetics, convenience, or gacha).

This rule eliminates: Counter-Strike 2 (no, wait, CS2 went F2P in 2023 — covered), Overwatch 2 (covered), Apex Legends (covered), Dota 2 (covered), League of Legends (covered), Valorant (covered), Fortnite (covered), Marvel Rivals (covered), Marvel Snap (covered), Genshin Impact (covered), Warframe (covered), Path of Exile (covered), Lost Ark (covered), Destiny 2 (base game is F2P — covered), Honkai: Star Rail (covered), Wuthering Waves (covered), Tower of Fantasy (covered), Black Desert Online (covered), Blade & Soul (covered), and ~300 more.

It eliminates: every $60 single-player game, every $40 buy-to-play live-service game, every early access game with a $30+ price tag, and every "free trial but $50 to keep playing" game.

Rule 2: The game must have a community of players who care about getting better at it. Not just a community of players who play it — a community of players who want to improve at it. This is the "off-lane" in OFFLANE: the part of the game where the work happens, the part that doesn't make the highlight reel.

This rule eliminates: every casual match-3 game, every hyper-casual mobile game, every walking simulator, every pure single-player game (even if F2P), and every "lifestyle" game that has players but no meta.

It includes: every competitive multiplayer game, every game with a ranked mode, every game with a meta that shifts, every game with a competitive scene (even if small), and every game with a meaningful skill ceiling.

How we decide which patches to cover

Of the ~50 free-to-play games we cover, only the top 15-20 get regular patch coverage. The cutoff is:

  • Tier 1 (full coverage): CS2, Dota 2, LoL, Valorant, Fortnite, Apex Legends, Marvel Rivals, Marvel Snap, Genshin Impact, Warframe, Path of Exile, Lost Ark. Every major patch, every balance change, every meta shift.
  • Tier 2 (rotating coverage): Honkai: Star Rail, Wuthering Waves, Tower of Fantasy, Destiny 2, Black Desert Online, Albion Online, Brawlhalla, Rocket League. Major patches and seasonal updates only.
  • Tier 3 (spotlight only): Everything else. We cover the game if there's a major event (a new expansion, a major tournament, a controversial monetization change) but not regular patches.

For Tier 1 games, our coverage typically includes:

  • A patch breakdown article within 48 hours of the patch
  • A meta analysis article within 7 days (if the patch is meta-defining)
  • A "what's working" article within 14 days (if the patch has a clear best build)
  • A balance prediction article within 21 days (if the patch is community-divisive)

For Tier 2 games, we cover:

  • The major patch notes summary
  • The meta analysis (if a new season/expansion)
  • A "first impressions" article (if the patch is significant)

For Tier 3 games, we cover:

  • A news article (if the patch is newsworthy)
  • A "what's new" article (if the patch is significant)

How we decide which tournaments to cover

The tournament coverage is based on three criteria:

1. Tier. We cover the top 5 tournaments per year for each Tier 1 game, the top 2 for each Tier 2 game, and the top 1 for each Tier 3 game (if applicable). "Top" is defined by prize pool + viewership + cultural impact.

2. Production quality. We prioritize tournaments with English broadcasts (or English-translated broadcasts). We skip tournaments that are Japanese-only, Korean-only, or Chinese-only unless the event is significant (LoL Worlds, TI, the Majors, etc.).

3. Storyline. We prioritize tournaments with a clear storyline: a rematch, a rivalry, a redemption arc, a Cinderella story, a roster change, a new patch debut, etc. We deprioritize tournaments that are "the usual thing."

How we decide which guides to write

Guides are the highest-effort content on the site. We write a guide when:

  • The game has been live for at least 6 months (we don't write beginner guides for games that might shut down in 6 months)
  • The game has at least 1,000 concurrent players on Steam (or the equivalent on console/mobile)
  • The guide covers a topic that has high search demand ("how to get better at X", "best build for Y", "X tier list")
  • The guide is up to date with the current patch (we don't ship guides for outdated patches)

For each Tier 1 game, we maintain a permanent guide library of 5-10 guides (beginner, ranked climb, hero/agent/champion-specific, role-specific, etc.). For each Tier 2 game, we maintain 2-3 guides. For each Tier 3 game, we write a single "getting started" guide.

What we deliberately don't cover

Three categories of games get the explicit "no" treatment:

1. Mobile-only gacha games without a competitive scene. Examples: most "idle RPG" mobile games, most "match-3" mobile games, most "town builder" mobile games. These have players but no community-of-improvement, so they don't pass Rule 2.

2. Crypto/NFT games. Examples: Axie Infinity (post-2022), every "play-to-earn" game, every "move-to-earn" game. We don't cover these because (a) the player base is shrinking, (b) the games are usually pay-to-win, and (c) the "play-to-earn" framing is itself a red flag for a sustainable game.

3. AI-generated content farms. Examples: games that use AI to generate quests, AI to generate NPCs, AI to generate dialogue. We don't cover these because (a) the games are usually low-quality, (b) the AI-generated content is usually a thin veneer over a generic gameplay loop, and (c) the developers are usually using AI as a cost-cutting measure rather than a creative tool.

How we handle corrections

Every article has a visible "last updated" date. When we fix a factual error, we update the date and add a note at the bottom of the article. When we change an opinion, we don't hide the previous version — the article's history is preserved in git. We do not rewrite old pieces to make them look better than they were.

If you spot an error, email [email protected] with the article URL, the specific claim, and a source for the correction. We aim to acknowledge within 24 hours and fix within 7 days for minor errors, 24 hours for major errors.

How to pitch us a story

We accept pitches from freelance writers. Email [email protected] with:

  • A one-paragraph summary of the story
  • A link to anything you've written before (or a writing sample)
  • Your expected word count and timeline

We pay competitive rates for committed contributors. We're particularly interested in:

  • Deep-dive guides on a specific F2P game meta
  • Data-backed esports reporting (viewership, prize pools, viewership demographics)
  • Hot takes on a recent patch (we publish controversial opinions if they're well-argued)
  • Investigative pieces on the F2P industry (monetization, developer behavior, etc.)

We don't accept pitches for:

  • Sponsored content that wants to influence a verdict, score, or tier-list placement (we do accept labeled sponsored placements — see the rate card at /sponsors)
  • Content that conflicts with our editorial coverage
  • Press-release rewrites (we cover press releases, but we don't publish them as "editorial")
  • Generic listicles ("top 10 F2P games" without a specific angle)

FAQ

Q: Why don't you cover [specific game]? A: Either it doesn't pass the two-rule test (not F2P, or no community of improvement), or it's below the Tier 3 threshold (too small, too niche, or too new). If you think we've missed a game, email [email protected] and we'll consider it.

Q: Why don't you cover [specific tournament]? A: Either the tournament is below our tier threshold, the production quality is too low, or there's no clear storyline. We cover the top 5 tournaments per year per Tier 1 game, which is enough to keep up with the competitive scene without burning out.

Q: Why don't you cover more competitive mobile games? A: Mobile esports is a separate scene with separate coverage norms. We focus on PC and console esports because (a) the broadcast production is more accessible, (b) the meta is more documented, and (c) the English-speaking competitive community is larger. We do cover some mobile titles (Brawl Stars, Marvel Snap) but the coverage is lighter.

Q: Do you accept guest posts? A: We accept pitches from freelance writers (see "How to pitch us a story" above). We don't accept guest posts from brands, PR agencies, or game developers — those are sponsored placements, which we label as such.

Q: Can I write for OFFLANE? A: Yes. We hire freelance writers on a per-article basis. Email [email protected] with your writing sample and the topic you want to write about. We pay $0.20-0.50/word depending on the complexity and the writer's experience.

Q: How do you make money? A: Four ways, all disclosed. (1) Affiliate links (Steam, Epic, Amazon). (2) Display ads — Carbon Ads as the primary, AdSense and Ezoic as the next-step upgrades once traffic qualifies. (3) Sponsored placements — clearly labeled at the top of every sponsored article; the rate card is at /sponsors. (4) Newsletter sponsorship (future). We never sell reviews or accept payment that influences a verdict, score, or tier-list placement. The full breakdown is on the /about page.

Frequently asked questions

Why don't you cover [specific game]?
Either it doesn't pass the two-rule test (not F2P, or no community of improvement), or it's below the Tier 3 threshold (too small, too niche, or too new). If you think we've missed a game, email [email protected] and we'll consider it.
Why don't you cover [specific tournament]?
Either the tournament is below our tier threshold, the production quality is too low, or there's no clear storyline. We cover the top 5 tournaments per year per Tier 1 game, which is enough to keep up with the competitive scene without burning out.
Why don't you cover more competitive mobile games?
Mobile esports is a separate scene with separate coverage norms. We focus on PC and console esports because (a) the broadcast production is more accessible, (b) the meta is more documented, and (c) the English-speaking competitive community is larger. We do cover some mobile titles (Brawl Stars, Marvel Snap) but the coverage is lighter.
Do you accept guest posts?
We accept pitches from freelance writers (see "How to pitch us a story" above). We don't accept guest posts from brands, PR agencies, or game developers — those are sponsored placements, which we label as such.
Can I write for OFFLANE?
Yes. We hire freelance writers on a per-article basis. Email [email protected] with your writing sample and the topic you want to write about. We pay $0.20-0.50/word depending on the complexity and the writer's experience.
How do you make money?
Four ways, all disclosed. (1) Affiliate links (Steam, Epic, Amazon). (2) Display ads — Carbon Ads as the primary, AdSense and Ezoic as the next-step upgrades once traffic qualifies. (3) Sponsored placements — clearly labeled at the top of every sponsored article; the rate card is at /sponsors. (4) Newsletter sponsorship (future). We never sell reviews or accept payment that influences a verdict, score, or tier-list placement. The full breakdown is on the /about page.
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