
About
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended...
Recommended Build
Mage priority
1The Golden Spatula
7187g
2Void Immolation
6000g
3Wooglet's Witchcap
6000g
4Iceborn Gauntlet
3250g
5Blackfire Torch
2800g
6Luden's Echo
2750g
Suggested items based on Mage role priority. Adapt to game state and enemy composition.
Base Stats
Ratings
Abilities
PShurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
AConquering Sands
Cost: 70/80/90/100/110CD: 14/12/10/8/6sAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
AArise!
Cost: 40/35/30/25/20CD: 1.5sAzir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
AShifting Sands
Cost: 60CD: 22/20.5/19/17.5/16sAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
AEmperor's Divide
Cost: 100CD: 120/105/90sAzir summons a wall of soldiers which charge forward, knocking back and damaging enemies.