Azir splash art
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Azir

the Emperor of the Sands

Mage
Marksman
Patch 16.15.1

About

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended...

Recommended Build

Mage priority
The Golden Spatula1

The Golden Spatula

7187g

Void Immolation2

Void Immolation

6000g

Wooglet's Witchcap3

Wooglet's Witchcap

6000g

Iceborn Gauntlet4

Iceborn Gauntlet

3250g

Blackfire Torch5

Blackfire Torch

2800g

Luden's Echo6

Luden's Echo

2750g

Suggested items based on Mage role priority. Adapt to game state and enemy composition.

Base Stats

Health575
Attack Damage56
Armor25
Attack Speed0.625
Attack Range525
Move Speed330

Ratings

Attack
Defense
Magic
Difficulty

Abilities

Shurima's LegacyP

Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering SandsA

Conquering Sands

Cost: 70/80/90/100/110CD: 14/12/10/8/6s

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Arise!A

Arise!

Cost: 40/35/30/25/20CD: 1.5s

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Shifting SandsA

Shifting Sands

Cost: 60CD: 22/20.5/19/17.5/16s

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Emperor's DivideA

Emperor's Divide

Cost: 100CD: 120/105/90s

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.