Marvel Tokon: Fighting Souls review — the best Marvel tag fighter since MVC3
Marvel Tokon is the best Marvel tag fighter since MvC3. 4v4 squad combat, deep assist system, gorgeous comic-book visuals. PC version held back by PSN requirement and rough performance. 8/10, recommended for PS5.

Marvel Tokon: Fighting Souls is the best Marvel tag fighter since Marvel vs. Capcom 3, and a confident first swing by Arc System Works at the Marvel tag-fighter crown. The 4v4 squad system, the assist-driven combo system, and the comic-book presentation all land. The PC version is a different story — a mandatory PSN account link, rough performance, and Steam review-bombing have made the launch messy for PC players. PS5 players get the best version of the game.
What works
The 4v4 system is the headline
Tokon is a 4-on-4 tag fighter, not the usual 2v3 (MvC) or 2v2 (DBFZ) format. You pick a team of 4 Marvel characters and rotate between them mid-combo. The twist: you have a shared team health bar, so the strategy is about preserving your team while pressuring the opponent's.
The 4v4 system is the most distinctive tag-fighter spin in years. The team composition matters — you want a mix of rushdown, zoning, and assist-focused characters. Assist selection is a strategic choice, not an afterthought.
The assist system is deep
Every character has 3 assists you can call in mid-combo. The 3 assists change the character's role — a rushdown character can be a screen-control assist, a combo extender, or a tag-in punisher depending on which assist you pick. The assist customization is what makes the game deep.
The tutorials are excellent
This is a genuinely welcoming fighting game. The tutorial system is structured as a story mode (you play through scenarios as different characters learning different skills), and the game explains the systems clearly. The accessibility options are also strong: simplified inputs, auto-combos, hold-to-block, and the ability to turn off specific mechanics for newcomers.
The depth is there for veterans — frame data, okizeme setups, high/low/throw mixups. But the game doesn't require you to know any of that to have fun.
The presentation is gorgeous
The comic-book art style is stunning — the characters look like they walked off a Marvel comic page, with hand-drawn textures and motion blur that gives the moves a real sense of weight. The story cutscenes are fully voiced (Keiron Gillen wrote the scripts), the soundtrack is a banger, and the DualSense integration on PS5 (haptic feedback for each character's moves, adaptive triggers) is among the best implementation in any fighting game to date.
The launch roster is small but well-chosen
20 characters at launch is small for a 2026 tag fighter (DBFZ launched with 24, MvCI launched with 30). But the characters are distinct — every character plays fundamentally differently, and the assist customization means the same character can fulfill different roles on different teams.
Standout launch characters: Spider-Man (rushdown with great air options), Captain America (anchor with strong zoning), Doctor Doom (zoner with oppressive projectile game), Storm (high-mobility aerial), Magneto (classic tag-fighter staple).
What doesn't
The PC version's PSN requirement is a mess
Marvel Tokon on PC requires a PSN account to play, even though it's a Steam game. This is a Sony-published title, so the PSN requirement makes some sense from Sony's perspective (they want PSN accounts to track engagement), but it's a terrible experience for Steam users who expect to just launch the game.
The PSN requirement is the primary driver of the Steam review-bombing — the game sits at "Mixed" with 46% positive reviews, mostly from users angry about the PSN requirement and the rough PC performance. The negative reviews are not about the gameplay — they're about the platform/launch experience.
The PC performance is rough at launch
Reports of frame drops, stutter, and inconsistent frame pacing on PC are widespread. The game runs well on high-end hardware (RTX 4080+) but mid-range cards (RTX 3060/4060) are getting inconsistent frame rates. This is a launch issue and will likely be patched, but it's a real problem for PC players right now.
The PS5 version is flawless — locked 60 fps, perfect DualSense integration, fast load times. If you have a PS5, play it there.
The stage count is also small
12 stages at launch. For a tag fighter where stage selection matters (different stage hazards, different layouts), this is on the thin side. Expect stage DLC to be a major part of the post-launch roadmap.
The scores
Tokon is sitting at 86-88 on Metacritic (21 critic reviews) with an OpenCritic "Mighty" 87 (98th percentile). Critic scores have been consistently strong — 90s from GameSpew, Push Square, COGconnected, DayOne, Hobby Consolas. The one consistent caveat in the reviews is the PC version.
The Steam user score is Mixed (7.9 user score on Metacritic, 46% positive on Steam) — almost entirely driven by the PSN requirement and PC performance, not by gameplay complaints.
Should you buy it?
If you have a PS5: yes, immediately. The PS5 version is the best version of the game, the DualSense integration is excellent, and the 8/10 verdict represents the PS5 experience.
If you're on PC: wait 2-3 months for patches. The gameplay is great, but the PSN requirement and the performance issues are real. Arc System Works has a good track record of post-launch patches (DBFZ got major performance updates in its first 6 months), but don't pay full price for a buggy PC experience right now.
If you're a casual fighting game fan: this is the most welcoming Marvel fighter in years. The tutorials are excellent, the accessibility options are strong, and you can have fun without knowing frame data. Try the free trial if your platform has one (PS Plus has a trial running through Aug 19).
If you're a competitive fighting game player: the 4v4 system is deep enough for the FGC, and Arc System Works' netcode is generally excellent. Expect Tokon to be a tournament staple within 6-12 months.
What it means for the genre
Tokon is Sony's first major fighting game since 2018's PS4 launch title MultiVersus attempt. It's a strong statement: Sony is willing to invest in the fighting game space, and Arc System Works can deliver a Marvel tag fighter that honors the MvC legacy without copying it.
For the wider FGC, the 4v4 system is the most interesting tag-fighter innovation in years. Expect other tag fighters to experiment with squad composition in the next 12-18 months.
FAQ
Is Marvel Tokon worth buying on PS5?
Yes — 8/10, recommended. The PS5 version is the best version of the game.
Should I buy Marvel Tokon on PC?
Wait 2-3 months for the performance patches. The gameplay is excellent, but the PSN requirement and the rough PC performance make the launch experience frustrating.
Do I need to know Marvel vs. Capcom to enjoy this?
No. The 4v4 system is fresh, the tutorials are thorough, and the character roster is distinct from MvC. You don't need any prior tag-fighter experience.
Is there rollback netcode?
Yes — Arc System Works uses rollback netcode, the modern standard for fighting games. Online play is smooth on PS5.
How big is the launch roster?
20 characters. Small for 2026, but every character is distinct. The post-launch roadmap will add more.
Is there crossplay?
Yes, between PS5 and PC. But the PC version's rough launch is making crossplay experience inconsistent right now.
Sources: GameSpew Marvel Tokon review, Metacritic Marvel Tokon reviews, GameDaily Marvel Tokon roundup, OpenCritic Marvel Tokon reviews.
Pros
- ✓ 4v4 tag combat is a genuinely fresh twist on the tag-fighter formula
- ✓ Gorgeous comic-book visuals with stunning animation work
- ✓ Excellent tutorials — accessible to newcomers, deep for veterans
- ✓ Distinct character roster where every fighter plays differently
- ✓ Strong single-player Episode mode with branching stories
Cons
- ✗ Mandatory PSN account on PC — confusing for Steam users
- ✗ PC performance issues at launch — frame drops and stutter reported
- ✗ Limited launch roster (20 characters) — small for a 2026 fighter
- ✗ Stage count is also limited (12 stages)
About 6 minutes read.

