CS2 Cache map guide 2026 — callouts, smokes, and the post-August 4 meta
Cache returned to CS2 in April 2026 and entered Active Duty on July 9. The August 4 patch removed the Outside A boost. Complete callouts, smoke lineups, and post-patch tactical notes for the new Cache.

Cache returned to CS2 on April 29, 2026 after seven years out of the active map pool. It entered the Active Duty group on July 9 with Premier Season 5 (replacing Overpass). The August 4 patch polished gaps and removed the Outside A boost spot.
This is the complete callout and utility guide for the new Cache, with smoke lineups and post-patch tactical notes.
Cache map layout
Cache has two bomb sites (A and B) connected by three lanes:
- A site — accessed via A main (T side) or
A ramp (CT side)
- B site — accessed via B main (T side) or
B tunnels (CT side)
- Mid — the central lane that connects A main
to B main via mid doors and mid window
The two sites are relatively balanced for CTs. Cache is generally considered a CT-sided map — the standard deviation of CT win rate is ~52% in recent pro matches.
Key callouts
A site
- A site — the main bomb plant area, with the
default plant behind the blue container
- A main — T-side approach from T-spawn
- A ramp — CT-side approach from CT-spawn
- Quad — the small room overlooking A site from
the CT side
- Headshot box — the box on A site that gives
defenders a clean angle on default plant
- Outside A — the area outside A site, accessed
via forklift or main from T-spawn
- Squeaky door — the door on A site that
squeaks when opened; a key info point for CTs
- Boost spot (removed Aug 4) — the spot on
Outside A where Ts could boost a teammate to peek CTs rotating from A site
- A short — the small connector from mid to A
- CT spawn / Heaven — the elevated position CTs
can hold from CT spawn
B site
- B site — the smaller bomb site with a
default plant near the back wall
- B main — T-side approach from T-spawn
- B tunnels — CT-side approach, longer route
- Checkers — the container wall on B site with
the black-and-white pattern (best for Ts)
- Default plant — the spot behind the checkers
container
- Van — the car on B site
- Truck — the truck on B site
- B hall — the corridor leading to B site from
CT-spawn
- Pillar — the central pillar on B site
- Dark — the dark corner of B site near CT
spawn
Mid
- Mid — the central lane
- Mid doors — the doors at the end of mid (T
side)
- Mid window — the elevated position overlooking
mid
- Mid hut — the small hut in mid
- A short — the connector from mid to A site
- B short — the connector from mid to B site
Standard smoke lineups (T side)
Smoke A site from A main
- Position: stand in A main doorway, aim at the
sky above the A site building
- Crosshair placement: ~30 degrees up from the
horizon
- Throw: jump throw
- Result: smoke lands on Heaven, blocking the
CT rotation angle
Smoke CT spawn from A main
- Position: same as above
- Crosshair placement: ~45 degrees up
- Throw: jump throw
- Result: smoke lands on CT spawn cross, blocking
the long CT rotation
Smoke B site from B tunnels
- Position: stand at the B tunnels entrance
- Crosshair placement: aim at the back wall
- Throw: running throw
- Result: smoke lands on default B plant
Smoke mid window from T-spawn mid
- Position: stand at T-spawn mid box
- Crosshair placement: aim at the top of the mid
window frame
- Throw: standard throw
- Result: smoke lands on mid window, blocking
the AWP angle
Standard molotov lineups (T side)
Molotov A site default plant
- Position: A main doorway
- Crosshair placement: aim at the top of the
A site blue container
- Throw: jump throw
- Result: molotov forces defenders off the
default plant spot
Molotov B site default plant
- Position: B tunnels
- Crosshair placement: aim at the back wall corner
- Throw: running throw
- Result: molotov forces defenders off the
default plant spot
Post-August 4 meta
The August 4 patch removed the Outside A boost. Tactical implications:
- Ts lose an off-angle on CTs rotating from A
site. The boost was the most-discussed utility position in pro play.
- AWP holds are stronger on Outside A. Without
the boost, the standard AWPer is uncontested.
- CT-side is slightly stronger on A site
overall. Pro teams will adjust their executes to use more utility on A rather than relying on the boost.
- Default executes still work — boost or no
boost, the standard A execute (smoke Heaven + CT, molly default, plant) is unchanged.
T-side strategies
Default A execute (most common)
- 2-3 players take A main control
- 2 players lurk mid for info
- 1 player lurks B main for rotation pressure
- Execute: smoke Heaven + CT, molly default
plant, plant default, post-plant positions
Default B execute (less common)
- 2-3 players take B tunnels
- 2 players apply mid pressure
- 1 player lurks A main
- Execute: smoke default, molly dark, plant for
truck / van post-plant
Mid-to-B split (newer strategy)
- 2 players take mid control
- 3 players split through B tunnels
- Execute: take mid window, then split B site
from two angles simultaneously
CT-side strategies
Standard 2-1-2
- 2 A
- 1 mid
- 2 B
- Aggressive AWP on Outside A (post-August 4, this
is stronger because the boost is gone)
Aggressive mid
- 1 A
- 2 mid
- 2 B
- Mid players push mid for info, then rotate based
on Ts' chosen execute
Passive B
- 2 A
- 1 mid
- 2 B (passive)
- Trade mid map control for B site dominance
FAQ
Is Cache CT or T sided?
CT-sided, with ~52% CT win rate in recent pro matches. The A site and B site are both defensible. Pro teams typically pick CT on Cache when given the choice.
What changed in the August 4 patch?
The Outside A boost spot was removed. Various gaps, collision spots, and flickering assets were fixed. The Shelter map was updated. Grenade geometry was fixed (globally). A major scripting toolkit was added.
Should I learn Cache in 2026?
Yes — Cache is in the Active Duty group for Premier Season 5. It's a permanent fixture until at least mid-September, likely longer.
How do I practice Cache?
- Workshop: install CSGOHUB Utility or
YPrac Cache for offline practice
- Overwatch: use the
!wscommand on
community servers to load Cache with infinite utility
- Premier: play Premier Season 5 matches
- Deathmatch: Cache is a common DM map
What's the best agent (utility) for Cache?
Cache rewards smoke-heavy agents like Brimstone (in Valorant, which shares the map). In CS2, the smoke utility is map-driven rather than agent-driven, so focus on lineups over agent selection.
Where can I find more Cache callouts?
- The Liquipedia Cache page has a labeled
overhead map
- YouTube creators like NadeKing and
slothS publish updated callout videos for every patch
About 6 minutes read.

