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Path of Exile 2 release window confirmed for Q4 2026 — early access in October, full launch in December

Grinding Gear Games confirmed Path of Exile 2's release window at the ExileCon keynote. Early Access starts October 18, 2026; the full 1.0 launch is targeted for December 13, 2026.

OFFLANE StaffAug 17, 2026
Path of Exile 2 release window confirmed for Q4 2026 — early access in October, full launch in December

Path of Exile 2 release window confirmed for Q4 2026

Grinding Gear Games confirmed Path of Exile 2's release window at the ExileCon closing keynote on July 27. Early Access opens on October 18, 2026, with the 1.0 full launch targeted for December 13, 2026. The dates are the first hard commitments GGG has made on the launch timeline.

The launch schedule

The two-phase launch is a deliberate decision to avoid the "early access purgatory" that ARPGs have struggled with in the past. The shape:

  • October 18 — Early Access opens. The game ships with 6 of 7 acts, 9 of 12 character classes, and a partial Atlas endgame. The 1.0 patch is 6-8 weeks away, but Early Access is the playable game, not a demo.
  • December 13 — 1.0 launch. Act 7 ships, the final 3 character classes unlock, the Atlas endgame is complete, and the game goes into the standard 13-week league cycle. The 1.0 launch is the "the game is done" version that players will be playing in 2027 and beyond.

The October 18 to December 13 window is 8 weeks. That's long enough for GGG to ship meaningful patches (1.0 will likely be at 0.8 or 0.9 by launch), but short enough that the Early Access period doesn't drag on. The 1.0 launch is timed for the holiday season, which is the most lucrative window for ARPGs — Diablo 3 launched in May 2012 but the Reaper of Souls expansion shipped March 2014 (also Q1), and Diablo 4 launched in June 2023 with its first major expansion a year later.

What ships in Early Access

The Early Access build will include:

  • 6 of 7 acts (Act 7 ships with 1.0)
  • 9 of 12 character classes (the missing 3 are the "future content" classes GGG has been teasing)
  • The campaign's core difficulty system (the new "Ruthless" optional mode will be in Early Access, but the highest difficulty tiers come in 1.0)
  • A partial Atlas endgame — about 60% of the Atlas tree, the basic map system, and the new tower defense endgame encounters
  • The 12 base ascendancy classes (each base class has one ascendancy, with the second ascendancy classes coming in the 1.x patches)

What ships in 1.0

The 1.0 launch adds:

  • Act 7 — the final act, which GGG has been describing as "the hardest content in the game"
  • 3 new character classes (the missing ones)
  • The full Atlas endgame — 100% of the Atlas tree, all 4 endgame activities, and the new pinnacle bosses
  • Second ascendancies — the alternate ascendancy classes for each base class (Sorceress gets a second ascendancy, etc.)
  • The 13-week league cycle begins — the first 1.0 league ships December 13, with new leagues every 13 weeks thereafter
  • Full Steam Deck support — GGG has been working on the Steam Deck version since the 0.3.0 patch and the 1.0 launch will have it verified

The bet

GGG is making a specific bet with this schedule: that an 8-week Early Access is long enough to surface the major balance issues, but short enough that the community doesn't get fatigued. The previous Path of Exile 1 launch in 2013 had a 6-month "open beta" before the 1.0 launch, and the community got tired of the perpetual beta state. The 8-week window is a response to that.

The risk: if Early Access is too rough (server issues, balance problems, missing content), the 1.0 launch will be associated with the bad Early Access reputation. GGG's mitigation is the "no early access discount" — the game is $30 throughout Early Access and 1.0, so there's no "early backer discount" that creates a perception of "paying to be a beta tester."

The upside: if Early Access goes well, the 1.0 launch is a much bigger event. The 8-week window is the ARPG equivalent of a TV show's "second season" — the early access builds the audience, the 1.0 launch converts them.

What it means for Path of Exile 1

GGG has confirmed that Path of Exile 1 will continue to ship leagues alongside PoE 2. The 1.0 launch of PoE 2 doesn't end PoE 1's league cycle; instead, the two games run in parallel, with GGG shipping a PoE 1 league and a PoE 2 league every 13 weeks. The PoE 1 leagues will be smaller in scope (3.24-style leagues, not the 3.25 expansion-level leagues), and the PoE 2 leagues will be the major content drops.

The split is unprecedented. Most ARPGs that ship a sequel either end the original (Diablo 2 to Diablo 3) or run them in alternation (the Final Fantasy XIV model). GGG's "both games in parallel" approach is the first time a major ARPG studio has committed to running two games with simultaneous league cycles. The bet here is that the ARPG audience is large enough to support two games — and that running them in parallel grows the overall audience rather than splitting it.

The competitive picture

The October-December 2026 window puts Path of Exile 2's launch roughly 3 months ahead of Last Epoch's 1.0 launch (currently targeted for Q1 2027) and 6-9 months ahead of Diablo 4's Vessel of Hatred expansion (which shipped in October 2024, so the next expansion is likely Q3 2027). The ARPG market in late 2026 is going to be:

  • Path of Exile 2 (1.0 launch, December 13)
  • Last Epoch (1.0 launch, Q1 2027)
  • Diablo 4 (Season 11, ongoing)
  • Diablo Immortal (continuing, mobile)
  • Torchlight Infinite (continuing, mobile)
  • Lost Ark (continuing, Korean MMOARPG)

The Q4 2026 launch is well-timed. By the time Last Epoch 1.0 ships in Q1 2027, PoE 2 will have 12 weeks of league content under its belt. By the time Diablo 4's next expansion lands in 2027, PoE 2 will have two leagues of new content. The window is open for PoE 2 to establish itself as the dominant ARPG of 2027.

The 1.0 launch on December 13 is also just-in-time for the holiday ARPG player. The first PoE 2 league will be the most-watched ARPG league launch in history, easily, and the question is whether GGG can scale the servers for it. The 1.0 launch will be the real test of the 8-week Early Access plan.

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