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Delta Force August 2026 Warfare patch notes

Delta Force's August Warfare patch reworks the Layton Grove map, buffs 4 underused weapons, and adds a new 64-player "Rush" mode for Layton Grove.

OFFLANE StaffAug 17, 2026vAugust 2026 Warfare Patch
Delta Force August 2026 Warfare patch notes

Highlights

  • **Layton Grove rework** — 2 new capture points, vertical
  • **3 new operators** — Recon, Assault, Support
  • **2 new capture points**: "Power Plant" and "Subway"
  • **Vertical gameplay**: new rooftops accessible via zip
  • **3 new vehicle spawns**: 2 ATVs and 1 light tank
  • **New destructible elements**: 2 buildings that can be

Bug fixes

  • Fixed 8 crashes related to vehicle physics
  • Fixed a hitreg issue with the M4A1 at long range
  • Fixed voice chat cutting out during revive animations
  • Fixed a memory leak on 6+ hour play sessions

Balance

  • **Vehicle balance** — tanks and helicopters rebalanced

Other

  • gameplay added
  • **64-player "Rush" mode** — attack/defend on Layton Grove
  • **4 weapons buffed** — M4A1, MP7, SVD, AWM
  • The most-played Warfare map gets a major rework:
  • lines and ladders
  • collapsed with C4
  • The rework makes Layton Grove less of a "sniper alley" map
  • and more of a close-quarters brawl. The capture-point
  • changes force engagements to happen in 3D space.
  • **Rush** is the new attack/defend mode inspired by
  • Battlefield 2042's Rush. 32 attackers vs 32 defenders,
  • with attackers pushing through 5 capture points in
  • sequence. Defenders respawn until the first 2 points
  • fall, then the team wipes.
  • The mode is exclusive to Layton Grove and runs in a
  • separate 24/7 playlist.
  • **M4A1**: damage increased from 30 to 32 per bullet
  • **MP7**: TTK reduced by 0.05s at close range
  • **SVD**: headshot multiplier increased from 1.5x to 1.8x
  • **AWM**: bullet velocity increased by 15%
  • The M4A1 and MP7 were the most-buffed guns in the
  • Season 1 meta, then nerfed in the July patch. This
  • is a partial revert to bring them back in line.
  • **Tanks**: cannon damage reduced by 10%, machine gun
  • damage increased by 20%
  • **Helicopters**: missile lock-on time increased from
  • 2s to 3s, mini-gun damage reduced by 15%
  • **IFVs (infantry fighting vehicles)**: health increased
  • by 25%, cannon damage increased by 15%
  • The goal is to make IFVs the dominant vehicle, with tanks
  • and helicopters as situational picks. Currently tanks
  • dominate every match.
  • **"Pathfinder" Recon** — motion sensor dart, flares
  • **"Breacher" Assault** — C4 specialist, shotgun
  • secondary
  • **"Guardian" Support** — repair tool, ammo bag
  • Each operator has 2 unique gadgets and a unique passive.
  • Operators are unlocked with in-game currency earned by
  • playing Warfare.
  • The September 2026 patch is focused on **Hazard
  • Operations** (the extraction mode) — new boss, new
  • extraction point, and the first-ever "permadeath
  • season" with no second-chance mechanics.

Highlights

  • Layton Grove rework — 2 new capture points, vertical

gameplay added

  • 64-player "Rush" mode — attack/defend on Layton Grove
  • 4 weapons buffed — M4A1, MP7, SVD, AWM
  • Vehicle balance — tanks and helicopters rebalanced
  • 3 new operators — Recon, Assault, Support

Layton Grove rework

The most-played Warfare map gets a major rework:

  • 2 new capture points: "Power Plant" and "Subway"
  • Vertical gameplay: new rooftops accessible via zip

lines and ladders

  • 3 new vehicle spawns: 2 ATVs and 1 light tank
  • New destructible elements: 2 buildings that can be

collapsed with C4

The rework makes Layton Grove less of a "sniper alley" map and more of a close-quarters brawl. The capture-point changes force engagements to happen in 3D space.

64-player "Rush" mode

Rush is the new attack/defend mode inspired by Battlefield 2042's Rush. 32 attackers vs 32 defenders, with attackers pushing through 5 capture points in sequence. Defenders respawn until the first 2 points fall, then the team wipes.

The mode is exclusive to Layton Grove and runs in a separate 24/7 playlist.

Weapon buffs

  • M4A1: damage increased from 30 to 32 per bullet
  • MP7: TTK reduced by 0.05s at close range
  • SVD: headshot multiplier increased from 1.5x to 1.8x
  • AWM: bullet velocity increased by 15%

The M4A1 and MP7 were the most-buffed guns in the Season 1 meta, then nerfed in the July patch. This is a partial revert to bring them back in line.

Vehicle balance

  • Tanks: cannon damage reduced by 10%, machine gun

damage increased by 20%

  • Helicopters: missile lock-on time increased from

2s to 3s, mini-gun damage reduced by 15%

  • IFVs (infantry fighting vehicles): health increased

by 25%, cannon damage increased by 15%

The goal is to make IFVs the dominant vehicle, with tanks and helicopters as situational picks. Currently tanks dominate every match.

New operators

  • "Pathfinder" Recon — motion sensor dart, flares
  • "Breacher" Assault — C4 specialist, shotgun

secondary

  • "Guardian" Support — repair tool, ammo bag

Each operator has 2 unique gadgets and a unique passive. Operators are unlocked with in-game currency earned by playing Warfare.

Bug fixes

  • Fixed 8 crashes related to vehicle physics
  • Fixed a hitreg issue with the M4A1 at long range
  • Fixed voice chat cutting out during revive animations
  • Fixed a memory leak on 6+ hour play sessions

What's next

The September 2026 patch is focused on Hazard Operations (the extraction mode) — new boss, new extraction point, and the first-ever "permadeath season" with no second-chance mechanics.

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