Delta Force August 2026 Warfare patch notes
Delta Force's August Warfare patch reworks the Layton Grove map, buffs 4 underused weapons, and adds a new 64-player "Rush" mode for Layton Grove.

Highlights
- **Layton Grove rework** — 2 new capture points, vertical
- **3 new operators** — Recon, Assault, Support
- **2 new capture points**: "Power Plant" and "Subway"
- **Vertical gameplay**: new rooftops accessible via zip
- **3 new vehicle spawns**: 2 ATVs and 1 light tank
- **New destructible elements**: 2 buildings that can be
Bug fixes
- Fixed 8 crashes related to vehicle physics
- Fixed a hitreg issue with the M4A1 at long range
- Fixed voice chat cutting out during revive animations
- Fixed a memory leak on 6+ hour play sessions
Balance
- **Vehicle balance** — tanks and helicopters rebalanced
Other
- gameplay added
- **64-player "Rush" mode** — attack/defend on Layton Grove
- **4 weapons buffed** — M4A1, MP7, SVD, AWM
- The most-played Warfare map gets a major rework:
- lines and ladders
- collapsed with C4
- The rework makes Layton Grove less of a "sniper alley" map
- and more of a close-quarters brawl. The capture-point
- changes force engagements to happen in 3D space.
- **Rush** is the new attack/defend mode inspired by
- Battlefield 2042's Rush. 32 attackers vs 32 defenders,
- with attackers pushing through 5 capture points in
- sequence. Defenders respawn until the first 2 points
- fall, then the team wipes.
- The mode is exclusive to Layton Grove and runs in a
- separate 24/7 playlist.
- **M4A1**: damage increased from 30 to 32 per bullet
- **MP7**: TTK reduced by 0.05s at close range
- **SVD**: headshot multiplier increased from 1.5x to 1.8x
- **AWM**: bullet velocity increased by 15%
- The M4A1 and MP7 were the most-buffed guns in the
- Season 1 meta, then nerfed in the July patch. This
- is a partial revert to bring them back in line.
- **Tanks**: cannon damage reduced by 10%, machine gun
- damage increased by 20%
- **Helicopters**: missile lock-on time increased from
- 2s to 3s, mini-gun damage reduced by 15%
- **IFVs (infantry fighting vehicles)**: health increased
- by 25%, cannon damage increased by 15%
- The goal is to make IFVs the dominant vehicle, with tanks
- and helicopters as situational picks. Currently tanks
- dominate every match.
- **"Pathfinder" Recon** — motion sensor dart, flares
- **"Breacher" Assault** — C4 specialist, shotgun
- secondary
- **"Guardian" Support** — repair tool, ammo bag
- Each operator has 2 unique gadgets and a unique passive.
- Operators are unlocked with in-game currency earned by
- playing Warfare.
- The September 2026 patch is focused on **Hazard
- Operations** (the extraction mode) — new boss, new
- extraction point, and the first-ever "permadeath
- season" with no second-chance mechanics.
Highlights
- Layton Grove rework — 2 new capture points, vertical
gameplay added
- 64-player "Rush" mode — attack/defend on Layton Grove
- 4 weapons buffed — M4A1, MP7, SVD, AWM
- Vehicle balance — tanks and helicopters rebalanced
- 3 new operators — Recon, Assault, Support
Layton Grove rework
The most-played Warfare map gets a major rework:
- 2 new capture points: "Power Plant" and "Subway"
- Vertical gameplay: new rooftops accessible via zip
lines and ladders
- 3 new vehicle spawns: 2 ATVs and 1 light tank
- New destructible elements: 2 buildings that can be
collapsed with C4
The rework makes Layton Grove less of a "sniper alley" map and more of a close-quarters brawl. The capture-point changes force engagements to happen in 3D space.
64-player "Rush" mode
Rush is the new attack/defend mode inspired by Battlefield 2042's Rush. 32 attackers vs 32 defenders, with attackers pushing through 5 capture points in sequence. Defenders respawn until the first 2 points fall, then the team wipes.
The mode is exclusive to Layton Grove and runs in a separate 24/7 playlist.
Weapon buffs
- M4A1: damage increased from 30 to 32 per bullet
- MP7: TTK reduced by 0.05s at close range
- SVD: headshot multiplier increased from 1.5x to 1.8x
- AWM: bullet velocity increased by 15%
The M4A1 and MP7 were the most-buffed guns in the Season 1 meta, then nerfed in the July patch. This is a partial revert to bring them back in line.
Vehicle balance
- Tanks: cannon damage reduced by 10%, machine gun
damage increased by 20%
- Helicopters: missile lock-on time increased from
2s to 3s, mini-gun damage reduced by 15%
- IFVs (infantry fighting vehicles): health increased
by 25%, cannon damage increased by 15%
The goal is to make IFVs the dominant vehicle, with tanks and helicopters as situational picks. Currently tanks dominate every match.
New operators
- "Pathfinder" Recon — motion sensor dart, flares
- "Breacher" Assault — C4 specialist, shotgun
secondary
- "Guardian" Support — repair tool, ammo bag
Each operator has 2 unique gadgets and a unique passive. Operators are unlocked with in-game currency earned by playing Warfare.
Bug fixes
- Fixed 8 crashes related to vehicle physics
- Fixed a hitreg issue with the M4A1 at long range
- Fixed voice chat cutting out during revive animations
- Fixed a memory leak on 6+ hour play sessions
What's next
The September 2026 patch is focused on Hazard Operations (the extraction mode) — new boss, new extraction point, and the first-ever "permadeath season" with no second-chance mechanics.
About 2 minutes read.
