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FragPunk July 2026 patch 1.4 notes: Shard Card rework

FragPunk's 1.4 patch is a Shard Card system rework. 20 cards rebalanced, 5 new cards, and a veto system that lets teams block 1 card per round.

OFFLANE StaffAug 17, 2026
FragPunk July 2026 patch 1.4 notes: Shard Card rework

Highlights

  • **5 new Shard Cards** — including 2 new "extreme" cards
  • **3 new hero skins** — battle pass rewards

Bug fixes

  • Fixed 12 crashes related to Shard Card effects
  • Fixed MMR reset bug at the start of Season 1
  • Fixed aim-down-sights sensitivity scaling
  • Fixed ranked reward distribution (2-week delay)
  • Fixed 4 server stability issues

Balance

  • **20 Shard Cards rebalanced** — the most-impactful change

Other

  • in the patch
  • **Card veto system** — teams can now block 1 card per round
  • **Ranked season ends** August 27
  • Here are the 8 most-impactful changes:
  • **Glass Cannon** (nerfed): headshot one-shot range reduced
  • from 30m to 20m
  • **Heavy Rounds** (nerfed): headshot damage bonus reduced
  • from +50% to +30%
  • **Tank Up** (buffed): all health x2 → x2.5
  • **Bigger Bombs** (buffed): utility damage x2 → x3
  • **Rogue** (reworked): now a 10-second free-for-all
  • **Float Like a Butterfly** (reworked): gravity -50% AND
  • jump height +100%
  • **Power Trip** (nerfed): ult charge 3x → 2x
  • **Speed Demon** (buffed): move speed +50% → +75%
  • The "Glass Cannon + Heavy Rounds" combo that dominated
  • Season 1 is significantly weaker. The "Tank Up" and
  • "Bigger Bombs" combos are the new meta.
  • **Mirror Match**: both teams play the same hero
  • **High Noon**: 6v6 mode for one round
  • **Glass Floor**: fall damage one-shots
  • **Hot Potato**: random player has a bomb that ticks down
  • **Teleporters**: random teleport pads spawn across the map
  • The new cards are all in the "extreme" tier (more
  • chaotic, less competitive). They're banned in ranked
  • by default.
  • Teams can now vote to **veto 1 card** per round.
  • The team with majority vote wins the veto. The vetoed
  • card is replaced with a random alternative. This
  • gives teams a way to block the most-broken cards
  • instead of being forced to play with them.
  • Server tickrate improved from 60Hz to 128Hz
  • Client-side memory usage reduced by 15%
  • GPU utilization improved on AMD cards
  • Axon: headshot damage reduced by 8%
  • Kismet: self-heal cooldown reduced from 12s to 10s
  • Miko: shield health increased by 15%
  • Seren: heal-per-second increased by 10%
  • Vex: trap cooldown reduced from 18s to 15s
  • The 1.4 patch is the last major balance change
  • before Season 2 on August 28. The next patch
  • (1.5, mid-Season 2) will be focused on bug
  • fixes and the new hero balance (Ronin, Bulwark,
  • Echo).

Highlights

  • 20 Shard Cards rebalanced — the most-impactful change

in the patch

  • 5 new Shard Cards — including 2 new "extreme" cards
  • Card veto system — teams can now block 1 card per round
  • 3 new hero skins — battle pass rewards
  • Ranked season ends August 27

The 20 rebalanced cards

Here are the 8 most-impactful changes:

  • Glass Cannon (nerfed): headshot one-shot range reduced

from 30m to 20m

  • Heavy Rounds (nerfed): headshot damage bonus reduced

from +50% to +30%

  • Tank Up (buffed): all health x2 → x2.5
  • Bigger Bombs (buffed): utility damage x2 → x3
  • Rogue (reworked): now a 10-second free-for-all
  • Float Like a Butterfly (reworked): gravity -50% AND

jump height +100%

  • Power Trip (nerfed): ult charge 3x → 2x
  • Speed Demon (buffed): move speed +50% → +75%

The "Glass Cannon + Heavy Rounds" combo that dominated Season 1 is significantly weaker. The "Tank Up" and "Bigger Bombs" combos are the new meta.

The 5 new cards

  • Mirror Match: both teams play the same hero
  • High Noon: 6v6 mode for one round
  • Glass Floor: fall damage one-shots
  • Hot Potato: random player has a bomb that ticks down
  • Teleporters: random teleport pads spawn across the map

The new cards are all in the "extreme" tier (more chaotic, less competitive). They're banned in ranked by default.

Card veto system

Teams can now vote to veto 1 card per round. The team with majority vote wins the veto. The vetoed card is replaced with a random alternative. This gives teams a way to block the most-broken cards instead of being forced to play with them.

Bug fixes

  • Fixed 12 crashes related to Shard Card effects
  • Fixed MMR reset bug at the start of Season 1
  • Fixed aim-down-sights sensitivity scaling
  • Fixed ranked reward distribution (2-week delay)
  • Fixed 4 server stability issues

Performance

  • Server tickrate improved from 60Hz to 128Hz
  • Client-side memory usage reduced by 15%
  • GPU utilization improved on AMD cards

Balance

  • Axon: headshot damage reduced by 8%
  • Kismet: self-heal cooldown reduced from 12s to 10s
  • Miko: shield health increased by 15%
  • Seren: heal-per-second increased by 10%
  • Vex: trap cooldown reduced from 18s to 15s

What's next

The 1.4 patch is the last major balance change before Season 2 on August 28. The next patch (1.5, mid-Season 2) will be focused on bug fixes and the new hero balance (Ronin, Bulwark, Echo).

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