Marvel Snap August 2026 hotfix — Sandman nerf, Agent 13 buff, the meta shift explained
Second Dinner shipped a balance hotfix on August 2 with changes to Sandman, Agent 13, and three underused cards. The patch opens the meta after the Loki nerf, with the Bounce, Move, and Sandman-Onslaught archetypes all viable for the first time since 2025. This article breaks down every change and the new tier list.

Bug fixes
- **No new cards**. The August balance patch will likely add 1 card (Second Dinner typically adds a card monthly). The hotfix is just balance, not content.
- **No shop refresh**. The August shop refresh happens August 15, not on the hotfix date.
Balance
- **No Loki revert**. Loki is still nerfed. Second Dinner's stated position is that the Loki nerf stays until the August balance patch, when it might be partially reverted.
Other
- Second Dinner shipped a balance hotfix on August 2, 2026. The patch is the second major balance change of the season (the first was the Loki nerf on July 30) and is the largest "open the meta" patch in over a year. The headline: Sandman gets nerfed, Agent 13 gets buffed, three underused cards (Blade, Wolverine, Wolfsbane) get stat buffs, and the Sandman-Onslaught archetype is now viable for the first time since its introduction in late 2024.
- This article breaks down every change and the new tier list.
- **Before**: "Ongoing: Cards cost 1 more. (0 Cost cards cost 0.)"
- **After**: "Ongoing: Cards cost 1 more. (0 Cost cards cost 0.) At the start of turn 6, the cost increase is reduced by 1."
- The change is subtle but big. The old Sandman locked in the cost increase for the entire game, which meant a turn-3 Sandman gave the opponent 3 turns of cost-inflated cards. The new Sandman has the cost increase weaken by turn 6, which gives late-game cards (the 5-6 cost cards) a chance to come online.
- Why it matters: the old Sandman made the Sandman-Onslaught archetype nearly unbeatable — play Sandman turn 3, then Onslaught turn 4 to double the cost increase, then play a single 10-cost card on turn 6 for +20 power. The new Sandman has the cost increase at +2 turn 3, +1 turn 6, so the 10-cost card costs 11, not 20, and Onslaught's double is less powerful. The deck is still strong, but not the auto-pick it was.
- **Before**: "On Reveal: Add a random 4-cost card to your hand."
- **After**: "On Reveal: Add a choice of three 4-cost cards to your hand. +2 power if your hand is full."
- The change is significant. The old Agent 13 gave you a random 4-cost (a 1-in-9 chance of getting the card you actually wanted). The new Agent 13 gives you a choice of three 4-costs, which is much more consistent. The +2 power bonus if your hand is full rewards playing Agent 13 as the last card in your opening hand (a common line in Bounce decks).
- The card's power in Bounce decks: Agent 13 was already a fringe card. With the change, it's now a strong option for the 2-cost slot, especially in Bounce decks that want a 4-cost on turn 2 (the bounce target). The Wasp-Lockjaw-Agent 13-Bishop-Devil Dinosaur shell is now a tier-1 deck.
- **Before**: "On Reveal: Discard a card from your hand."
- **After**: "On Reveal: Discard a card from your hand. +1 power."
- The +1 power makes Blade 1/3 instead of 1/2. The card was playable in discard decks (Hela decks, MODOK decks) but was always a stat liability. The +1 power makes it more competitive.
- Why it matters: discard decks were tier 2 because they couldn't win the stat game against Bounce decks. Blade's buff gives them an extra point of power on the turn they need it most (the discard trigger turn). It's not a deck-defining change, but it brings discard from "fringe" to "viable."
- **Before**: "Regenerate: +2 power."
- **After**: "Regenerate: +2 power. +1 power."
- Wolverine goes from 2/2 to 2/3 with the +1 power. The card was a niche pick in bounce-once decks. The +1 power makes it a stronger turn-2 play in any deck that can trigger the Regenerate (Bounce, Move, Destroy).
- **Before**: "On Reveal: +2 power if you have a 4-cost card in hand."
- **After**: "On Reveal: +2 power if you have a 4-cost card in hand. +1 power."
- Same +1 power treatment. Wolfsbane was a turn-2 play in Sandman-Onslaught decks (the on-reveal triggers before Sandman's ongoing), and the +1 power makes the turn-2 line stronger.
- | Tier | Deck | Notes |
- |------|------|-------|
- | S | Bounce | Wasp/Lockjaw/Beast/Hit-Monkey, Agent 13 buff makes it stronger |
- | S | Sandman-Onslaught | Sandman nerf weakens but doesn't kill; Wolfsbane buff helps |
- | A | Move | Human Torch/Spider-Man/Heimdall unaffected by the patch |
- | A | Destroy | Blade buff makes it viable |
- | B | Discard | Hela, MODOK, Morbius — Blade buff helps but not enough to be tier S |
- | B | Hela | Nerfed by the Sandman change (relied on the +cost to lock opponents) |
- | C | Loki | Already nerfed in the previous patch; this patch doesn't help |
- | C | Shuri | Unaffected, still weak |
- The meta right now is "Bounce and Sandman-Onslaught are both tier S, with Move and Destroy close behind." This is the most diverse meta in 2026, which is a positive for both casual and competitive play.
- A few things players expected that didn't ship:
- **No Conquest changes**. The Conquest mode (the high-skill ranked variant) is unchanged. The rank system itself is unchanged.
- For the next two weeks (until the August balance patch), the meta is:
- **Bounce** if you want the highest win rate. The Agent 13 buff makes Bounce stronger than it was pre-patch. The deck is cheap (Series 1/2 cards plus Hit-Monkey) and forgiving.
- **Sandman-Onslaught** if you want the highest power ceiling. The Sandman nerf weakens the deck but doesn't kill it. The 10-cost turn-6 play is still possible, just not as overwhelming.
- **Move** if you want a deck that doesn't fold to either of the above. Move is the third wheel of the current meta, but it's still a tier-A deck.
- For the Bounce deck specifics, see our [Marvel Snap Infinite climb guide](/guides/marvel-snap-infinite-climb-guide-2026). For the Sandman-Onslaught specifics, see the August balance patch breakdown (we'll publish it the day of the patch).
- **Q: When is the next balance patch?**
- A: The August balance patch is expected around August 20, 2026. The hotfix on August 2 is a stopgap to address the worst outliers from the Loki nerf.
- **Q: Did Second Dinner address the Loki meta?**
- A: Partially. The Loki nerf on July 30 was the main fix. The August 2 hotfix weakens Sandman (which was the dominant counter to Loki) and buffs alternative decks. The combined effect is to open the meta, which was the goal.
- **Q: What decks did NOT get touched?**
- A: Move, Discard (partially buffed via Blade), and Hela (partially nerfed via Sandman). Hela is the biggest loser — it was the second-best deck after Loki, and both the Loki nerf and the Sandman nerf hurt it.
- **Q: Is this the final balance state until August 20?**
- A: Probably, but Second Dinner has shipped mid-period hotfixes before (the Loki nerf was a mid-period hotfix). If a new card or deck becomes oppressive, expect a quick fix.
- **Q: Does the August 2 hotfix affect the live streams?**
- A: No, the hotfix is game data only. The /channels/valorant live channel continues to run the regular Marvel Snap broadcast (Watch Parties, Game Changers, etc.).
- **Q: Where can I learn more about the meta?**
- A: We track the Marvel Snap channel at /channels/valorant. The /guides/marvel-snap-infinite-climb-guide-2026 has a 7-day plan for climbing to rank 50. The /news section will publish the August 20 balance patch breakdown when it ships.
Marvel Snap August 2026 hotfix
Second Dinner shipped a balance hotfix on August 2, 2026. The patch is the second major balance change of the season (the first was the Loki nerf on July 30) and is the largest "open the meta" patch in over a year. The headline: Sandman gets nerfed, Agent 13 gets buffed, three underused cards (Blade, Wolverine, Wolfsbane) get stat buffs, and the Sandman-Onslaught archetype is now viable for the first time since its introduction in late 2024.
This article breaks down every change and the new tier list.
The headline change: Sandman
Sandman (4-cost, 7-power)
Before: "Ongoing: Cards cost 1 more. (0 Cost cards cost 0.)"
After: "Ongoing: Cards cost 1 more. (0 Cost cards cost 0.) At the start of turn 6, the cost increase is reduced by 1."
The change is subtle but big. The old Sandman locked in the cost increase for the entire game, which meant a turn-3 Sandman gave the opponent 3 turns of cost-inflated cards. The new Sandman has the cost increase weaken by turn 6, which gives late-game cards (the 5-6 cost cards) a chance to come online.
Why it matters: the old Sandman made the Sandman-Onslaught archetype nearly unbeatable — play Sandman turn 3, then Onslaught turn 4 to double the cost increase, then play a single 10-cost card on turn 6 for +20 power. The new Sandman has the cost increase at +2 turn 3, +1 turn 6, so the 10-cost card costs 11, not 20, and Onslaught's double is less powerful. The deck is still strong, but not the auto-pick it was.
The buff: Agent 13
Agent 13 (2-cost, 2-power)
Before: "On Reveal: Add a random 4-cost card to your hand."
After: "On Reveal: Add a choice of three 4-cost cards to your hand. +2 power if your hand is full."
The change is significant. The old Agent 13 gave you a random 4-cost (a 1-in-9 chance of getting the card you actually wanted). The new Agent 13 gives you a choice of three 4-costs, which is much more consistent. The +2 power bonus if your hand is full rewards playing Agent 13 as the last card in your opening hand (a common line in Bounce decks).
The card's power in Bounce decks: Agent 13 was already a fringe card. With the change, it's now a strong option for the 2-cost slot, especially in Bounce decks that want a 4-cost on turn 2 (the bounce target). The Wasp-Lockjaw-Agent 13-Bishop-Devil Dinosaur shell is now a tier-1 deck.
The underused card buffs
Blade (1-cost, 2-power)
Before: "On Reveal: Discard a card from your hand."
After: "On Reveal: Discard a card from your hand. +1 power."
The +1 power makes Blade 1/3 instead of 1/2. The card was playable in discard decks (Hela decks, MODOK decks) but was always a stat liability. The +1 power makes it more competitive.
Why it matters: discard decks were tier 2 because they couldn't win the stat game against Bounce decks. Blade's buff gives them an extra point of power on the turn they need it most (the discard trigger turn). It's not a deck-defining change, but it brings discard from "fringe" to "viable."
Wolverine (2-cost, 2-power)
Before: "Regenerate: +2 power."
After: "Regenerate: +2 power. +1 power."
Wolverine goes from 2/2 to 2/3 with the +1 power. The card was a niche pick in bounce-once decks. The +1 power makes it a stronger turn-2 play in any deck that can trigger the Regenerate (Bounce, Move, Destroy).
Wolfsbane (2-cost, 2-power)
Before: "On Reveal: +2 power if you have a 4-cost card in hand."
After: "On Reveal: +2 power if you have a 4-cost card in hand. +1 power."
Same +1 power treatment. Wolfsbane was a turn-2 play in Sandman-Onslaught decks (the on-reveal triggers before Sandman's ongoing), and the +1 power makes the turn-2 line stronger.
The new tier list (post-patch)
| Tier | Deck | Notes |
|---|---|---|
| S | Bounce | Wasp/Lockjaw/Beast/Hit-Monkey, Agent 13 buff makes it stronger |
| S | Sandman-Onslaught | Sandman nerf weakens but doesn't kill; Wolfsbane buff helps |
| A | Move | Human Torch/Spider-Man/Heimdall unaffected by the patch |
| A | Destroy | Blade buff makes it viable |
| B | Discard | Hela, MODOK, Morbius — Blade buff helps but not enough to be tier S |
| B | Hela | Nerfed by the Sandman change (relied on the +cost to lock opponents) |
| C | Loki | Already nerfed in the previous patch; this patch doesn't help |
| C | Shuri | Unaffected, still weak |
The meta right now is "Bounce and Sandman-Onslaught are both tier S, with Move and Destroy close behind." This is the most diverse meta in 2026, which is a positive for both casual and competitive play.
What's not in the patch
A few things players expected that didn't ship:
- No Loki revert. Loki is still nerfed. Second Dinner's stated position is that the Loki nerf stays until the August balance patch, when it might be partially reverted.
- No new cards. The August balance patch will likely add 1 card (Second Dinner typically adds a card monthly). The hotfix is just balance, not content.
- No Conquest changes. The Conquest mode (the high-skill ranked variant) is unchanged. The rank system itself is unchanged.
- No shop refresh. The August shop refresh happens August 15, not on the hotfix date.
What to play in the meantime
For the next two weeks (until the August balance patch), the meta is:
- Bounce if you want the highest win rate. The Agent 13 buff makes Bounce stronger than it was pre-patch. The deck is cheap (Series 1/2 cards plus Hit-Monkey) and forgiving.
- Sandman-Onslaught if you want the highest power ceiling. The Sandman nerf weakens the deck but doesn't kill it. The 10-cost turn-6 play is still possible, just not as overwhelming.
- Move if you want a deck that doesn't fold to either of the above. Move is the third wheel of the current meta, but it's still a tier-A deck.
For the Bounce deck specifics, see our Marvel Snap Infinite climb guide. For the Sandman-Onslaught specifics, see the August balance patch breakdown (we'll publish it the day of the patch).
FAQ
Q: When is the next balance patch? A: The August balance patch is expected around August 20, 2026. The hotfix on August 2 is a stopgap to address the worst outliers from the Loki nerf.
Q: Did Second Dinner address the Loki meta? A: Partially. The Loki nerf on July 30 was the main fix. The August 2 hotfix weakens Sandman (which was the dominant counter to Loki) and buffs alternative decks. The combined effect is to open the meta, which was the goal.
Q: What decks did NOT get touched? A: Move, Discard (partially buffed via Blade), and Hela (partially nerfed via Sandman). Hela is the biggest loser — it was the second-best deck after Loki, and both the Loki nerf and the Sandman nerf hurt it.
Q: Is this the final balance state until August 20? A: Probably, but Second Dinner has shipped mid-period hotfixes before (the Loki nerf was a mid-period hotfix). If a new card or deck becomes oppressive, expect a quick fix.
Q: Does the August 2 hotfix affect the live streams? A: No, the hotfix is game data only. The /channels/valorant live channel continues to run the regular Marvel Snap broadcast (Watch Parties, Game Changers, etc.).
Q: Where can I learn more about the meta? A: We track the Marvel Snap channel at /channels/valorant. The /guides/marvel-snap-infinite-climb-guide-2026 has a 7-day plan for climbing to rank 50. The /news section will publish the August 20 balance patch breakdown when it ships.
Frequently asked questions
When is the next balance patch?
Did Second Dinner address the Loki meta?
What decks did NOT get touched?
Is this the final balance state until August 20?
Does the August 2 hotfix affect the live streams?
Where can I learn more about the meta?
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